![]() ![]() However, its second level is less of a difficulty curve as it is a difficulty wall, and demands you learn how to scale it while you resist trying to tear your hair out. Boss battles in Sifu run along the same principles of Souls-likes, in that you win by being patient and observing behavior - which you learn early on. The boss at the end is likewise as expected: challenging, but not too punishing, while introducing the peculiar, supernatural flair that flows through the game in later acts. It teaches you ways to dispatch enemies and avoid their attacks, while stopping once and a while for a brief tutorial like how to hop over objects. The first level goes by typically enough. There should be a new, stronger word for killing But in my defense, a healthy portion of that frustration was aimed at the game’s bizarre difficulty progression. The amount of colorful language that filled my home should have been nearly enough for my neighbors to want to call an exorcist. In fact, out of the examples I mentioned, Sifu is among the most difficult of “modern” hard games I’ve played in some time. If, at this point, you’re wondering if Sifu is a hard game, then let me clear the air. Your character physically grows older, with branching wrinkles and steadily graying hair. This continues until you hit your mid-to-late 70s, and one more death is the end. Die again and now you have two points, aging you two years. Die once and a point is added, and you age one year. Dying adds a point to a death counter, which ages you equal to its amount. But like a grim monkey paw, it doesn’t come without consequences. ![]() A mystical pendant dangling off your waist magically returns you to the fight. Resurrection is the central conceit of Sifu. You’re asked if you want to spend any gained experience points on skill, and whether you want to resurrect or give up and try the level again. ![]() A screen pops up, showing your death counter rise by one. Perhaps you ignored an idling, nearby thug long enough for him to get close and thunk you in the back of the head with a pipe while your attention was on his friend. The first time it happens will most likely be in the first level. You’ll become intimately acquainted with death in Sifu. Your confidence is disproportional to your abilities You use your mastery of kung fu to dispatch dozens of enemies using fast fists, flying feet, and an assortment of weapons like bats, blades, and a bo staff. Sifu, at its core, is a third-person beat ’em up. The story is just the framework in the end. Your character, who can be your choice of male or female, sets out on a path of revenge after being left for dead by five former students of your master and father. Sifu is your classic martial arts tale of vengeance, and doesn’t strive for much else. It’s a hard game, but the challenge came in ways I didn’t often foresee. Like a master before a pupil, Sifu managed to humble me often. But pride, as they say, comes before the fall. I’ve finished Dark Souls and its brethren, and I’m proud to say that I’m one of few video game journalists who managed to complete the Cuphead tutorial. Back in my halcyon days, I cut my teeth playing 8- and 16-bit titles that lasted an hour but demanded at least a week or two to beat. Coming on PS4, PS5 & PC in 2021 ’m no stranger to difficult games. A third person action game featuring intense hand-to-hand combat, it puts you in control of a young Kung-Fu student on a path of revenge. ![]() Sifu will release at some point this year for PlayStation 5, PlayStation 4 and is excited to announce our new project: Sifu. The game is developed by SloCap, who last developed Absolver. It’s unclear if this is a gameplay mechanic of some kind or ties into the narrative. The camera also has a tight pulled in third person angle. It also seems that every time your character falls, he returns a little more aged. It seems to be mostly hand-to-hand, though we do see the use of a few melee weapons in the trailer. It features a young man who goes into long fights with vicious kung fu combat. The game was revealed out of nowhere at the State of Play. One of those was Sifu from today’s State of Play from Sony, and what a unique and interesting-looking title it is. One thing you have to always respect is when we do get the Direct and State of Play videos, there’s always a few surprises here and there. ![]()
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